Join us in a professional talk with Jodie Azhar and take a closer look into merging worlds to make better games.


Jodie is the CEO of Teazelcat Games, a studio creating inclusive story-driven games, and is currently directing their unannounced debut title.

Prior to this she spent a decade working as a technical artist at various game development studios, most recently as the Technical Art Director for the Total War franchise at Creative Assembly. She is an award winning developer, in 2019 was featured as one of 100 of the most influential women in games in the UK, and in 2016 was one of BAFTA's Breakthrough Brits. She is one of the founding members of POC in Play, a racial equity & inclusion movement aiming to address the lack of representation & inclusion of People of Colour in the UK video games industry. She also works as a STEM Ambassador to inspire future generations of potential game creators.

Drawing from her experience as a AAA Technical Art Director and now directing independent games Jodie will look at how all developers can utilise different skills and ways of thinking to develop game features with both the technical and artistic requirements in mind, to save themselves time and create a better game experience.

Let’s hear more about her thoughts: